Files
2024-07-16 13:57:46 +00:00

179 lines
7.6 KiB
JavaScript

/*
WP Gif Player, an easy to use GIF Player for Wordpress
Copyright (C) 2016 David Bedenknecht (http://www.sketchmouse.com/page/contact)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
jQuery(function () {
//gifs HAVE to be preloaded, otherwise nothing happens for ages when user clicks play!
var gifs = []; //Array that will hold all gifs as Images
var gif_urls = [];//array holds all GIF Urls
var player_wrap = jQuery('.gif_wrap');
var showing_btn = jQuery('span.play_gif'); //Play "Button" - purely css
var playing = false;
var first_load = true;
var stop_load = false;
var last_viewed = null; //index of gif that was last played
//first spinner which is shown before the window has fully loaded
var spinnerPreload;
var spinnerLoading;
var spinnerOptions = {
lines: 13,
length: 12,
width: 8,
radius: 18,
trail: 100,
speed: 1.3,
color: '#fff',
className: 'gif_spinner'
};
spinnerPreload = new Spinner(spinnerOptions);
spinnerLoading = new Spinner(spinnerOptions);
//Preloads one gif as an image object
function preload_gif(url, idx) {
if (!gifs[idx]) {//if there not already an image at that idx in gifs, create one
var img = new Image();
img.src = url;
img.className = '_showing';
gifs[idx] = img;
first_load = true;
return img;
} else {
first_load = false;
return gifs[idx];
}
}
//Save all GIF urls
jQuery('._showing.frame').each(function () {
var s = jQuery(this);
if (s.attr('src')) {
if (s.attr('data-lazy-src')) {//unfassbar.es -> lazy load enabled
gif_urls.push(s.attr('data-lazy-src').replace('_still_tmp.jpeg', '.gif'));
} else {
if (typeof s.attr('src') !== 'undefined' && s.attr('src') !== false) {
gif_urls.push(s.attr('src').replace('_still_tmp.jpeg', '.gif'));
} else {
gif_urls.push(s.src.replace('_still_tmp.jpeg', '.gif'));
}
}
} else if (s.data('cfsrc')) { //CloudFlare sets the "src" as 'data-cfsrc="..."'
gif_urls.push(s.data('cfsrc').replace('_still_tmp.jpeg', '.gif'));
}
});
jQuery(document).ready(function () {
//start preloading spinner
spinnerPreload.spin();//start Spinner
if (jQuery('.gif_wrap').length) {
jQuery('.gif_wrap')[0].appendChild(spinnerPreload.el);//only show on first gif (if we wanted to show it on all gifs, we'd have to instantiate a new spinner for each)
}
});
jQuery(window).on('load', function () {
spinnerPreload.stop(); //stop spinner when all images have loaded and play button should be clickable
var showing_btn_idx = "";
var gif_img;
var displayedImgSrc;
var hiddenImgSrc;
//Button is hidden before whole DOM tree is loaded, otherwise it jumps from top to center of .gif_wrap
showing_btn.css('visibility', 'visible'); //show GIF Play Button
function play(idx) {
//Img / GIF sources
displayedImgSrc = jQuery('._showing')[idx].src;
hiddenImgSrc = jQuery('._hidden')[idx].src;
//Index of last played element
last_viewed = idx;
showing_btn_idx = showing_btn[idx]; //specific GIF Button for this clicked element
if (playing == false) { //hide first frame and GIF button
playing = true;
showing_btn_idx.style.visibility = 'hidden';
} else { //display first frame and GIF button
playing = false;
showing_btn_idx.style.visibility = 'visible';
}
if (displayedImgSrc == gifs[idx].src && !first_load) { //if the gif is already showing
displayedImgSrc = hiddenImgSrc;
hiddenImgSrc = gifs[idx].src;
if (playing == false) //if the the gif that was played is clicked again and stops last_view has to be set to null, otherwise two gifs start at the same time
last_viewed = null;
else
last_viewed = idx;
} else if (hiddenImgSrc == gifs[idx].src) { // if still is showing
hiddenImgSrc = displayedImgSrc;
displayedImgSrc = gifs[idx].src;
}
jQuery('._showing')[idx].src = displayedImgSrc;
jQuery('._hidden')[idx].src = hiddenImgSrc;
}
jQuery('.gif_wrap').click(function (event) {
var self = this;
var idx = jQuery('.gif_wrap').index(this); //returns index of clicked div
if (!gifs[idx]) {
first_load = true;
//target is gif_wrap
spinnerLoading.spin();//start Spinner
self.appendChild(spinnerLoading.el);
}
//This is to check if the user clicked again before the gif was fully loaded.
//If so, we need to stop the onload Event for the image by setting first_load to false.
//Preload the gif onclick
if (first_load) {
stop_load = true;
gif_img = preload_gif(gif_urls[idx], idx);
gif_img.onload = function () { //could possibly cause errors (asynch. http://stackoverflow.com/questions/20613984/jquery-or-javascript-check-if-image-loaded)
spinnerLoading.stop();
first_load = false; //set first_load to false, otherwise, if a gif is clicked twice the src of the still is overwritten.
};
//append gif as img src
jQuery(self).children('img').attr('src', gif_img.src);
}
if (!last_viewed && last_viewed != 0) {
last_viewed = idx; //last_viewed != 0 has to be included because !0 is true
}
if (idx == last_viewed) { //the index of the gif_wrap element that's just been clicked is the same as idx of last click
play(idx);
} else { //idx of element that's just been clicked differs from element that's last been clicked
if (playing) {
showing_btn_idx = showing_btn[last_viewed]; //play button of last played gif
showing_btn_idx.style.visibility = 'visible';
if (jQuery('._showing')[last_viewed].src == gifs[last_viewed].src) { //if the gif is already showing
var tmpSrc = jQuery('._showing')[last_viewed].src;
jQuery('._showing')[last_viewed].src = jQuery('._hidden')[last_viewed].src;
jQuery('._hidden')[last_viewed].src = tmpSrc;
}
playing = false;
play(idx);
}
}
});
player_wrap.mouseenter(function () {
player_wrap.css('cursor', 'pointer');
}); //change mouse on enter, when leaving mouse changes on default
});
});