plugin updates
This commit is contained in:
@@ -0,0 +1,80 @@
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/**
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* Copyright (c) 2011-2014 Felix Gnass
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* Licensed under the MIT license
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*/
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/*
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Basic Usage:
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============
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$('#el').spin(); // Creates a default Spinner using the text color of #el.
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$('#el').spin({ ... }); // Creates a Spinner using the provided options.
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$('#el').spin(false); // Stops and removes the spinner.
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Using Presets:
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==============
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$('#el').spin('small'); // Creates a 'small' Spinner using the text color of #el.
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$('#el').spin('large', '#fff'); // Creates a 'large' white Spinner.
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Adding a custom preset:
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=======================
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$.fn.spin.presets.flower = {
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lines: 9
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length: 10
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width: 20
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radius: 0
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}
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$('#el').spin('flower', 'red');
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*/
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(function (factory) {
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if (typeof exports == 'object') {
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// CommonJS
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factory(require('jquery'), require('spin'))
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}
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else if (typeof define == 'function' && define.amd) {
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// AMD, register as anonymous module
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define(['jquery', 'spin'], factory)
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}
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else {
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// Browser globals
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if (!window.Spinner) throw new Error('Spin.js not present')
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factory(window.jQuery, window.Spinner)
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}
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}(function ($, Spinner) {
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$.fn.spin = function (opts, color) {
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return this.each(function () {
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var $this = $(this),
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data = $this.data();
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if (data.spinner) {
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data.spinner.stop();
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delete data.spinner;
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}
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if (opts !== false) {
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opts = $.extend(
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{color: color || $this.css('color')},
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$.fn.spin.presets[opts] || opts
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)
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data.spinner = new Spinner(opts).spin(this)
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}
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})
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}
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$.fn.spin.presets = {
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tiny: {lines: 8, length: 2, width: 2, radius: 3},
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small: {lines: 8, length: 4, width: 3, radius: 5},
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large: {lines: 10, length: 8, width: 4, radius: 8}
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}
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}));
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179
wp/wp-content/plugins/wp-media-folder/assets/js/gif/play_gif.js
Normal file
179
wp/wp-content/plugins/wp-media-folder/assets/js/gif/play_gif.js
Normal file
@@ -0,0 +1,179 @@
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/*
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WP Gif Player, an easy to use GIF Player for Wordpress
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Copyright (C) 2016 David Bedenknecht (http://www.sketchmouse.com/page/contact)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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jQuery(function () {
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//gifs HAVE to be preloaded, otherwise nothing happens for ages when user clicks play!
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var gifs = []; //Array that will hold all gifs as Images
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var gif_urls = [];//array holds all GIF Urls
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var player_wrap = jQuery('.gif_wrap');
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var showing_btn = jQuery('span.play_gif'); //Play "Button" - purely css
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var playing = false;
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var first_load = true;
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var stop_load = false;
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var last_viewed = null; //index of gif that was last played
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//first spinner which is shown before the window has fully loaded
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var spinnerPreload;
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var spinnerLoading;
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var spinnerOptions = {
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lines: 13,
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length: 12,
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width: 8,
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radius: 18,
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trail: 100,
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speed: 1.3,
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color: '#fff',
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className: 'gif_spinner'
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};
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spinnerPreload = new Spinner(spinnerOptions);
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spinnerLoading = new Spinner(spinnerOptions);
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//Preloads one gif as an image object
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function preload_gif(url, idx) {
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if (!gifs[idx]) {//if there not already an image at that idx in gifs, create one
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var img = new Image();
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img.src = url;
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img.className = '_showing';
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gifs[idx] = img;
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first_load = true;
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return img;
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} else {
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first_load = false;
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return gifs[idx];
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}
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}
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//Save all GIF urls
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jQuery('._showing.frame').each(function () {
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var s = jQuery(this);
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if (s.attr('src')) {
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if (s.attr('data-lazy-src')) {//unfassbar.es -> lazy load enabled
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gif_urls.push(s.attr('data-lazy-src').replace('_still_tmp.jpeg', '.gif'));
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} else {
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if (typeof s.attr('src') !== 'undefined' && s.attr('src') !== false) {
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gif_urls.push(s.attr('src').replace('_still_tmp.jpeg', '.gif'));
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} else {
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gif_urls.push(s.src.replace('_still_tmp.jpeg', '.gif'));
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}
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}
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} else if (s.data('cfsrc')) { //CloudFlare sets the "src" as 'data-cfsrc="..."'
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gif_urls.push(s.data('cfsrc').replace('_still_tmp.jpeg', '.gif'));
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}
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});
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jQuery(document).ready(function () {
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//start preloading spinner
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spinnerPreload.spin();//start Spinner
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if (jQuery('.gif_wrap').length) {
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jQuery('.gif_wrap')[0].appendChild(spinnerPreload.el);//only show on first gif (if we wanted to show it on all gifs, we'd have to instantiate a new spinner for each)
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}
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});
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jQuery(window).on('load', function () {
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spinnerPreload.stop(); //stop spinner when all images have loaded and play button should be clickable
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var showing_btn_idx = "";
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var gif_img;
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var displayedImgSrc;
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var hiddenImgSrc;
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//Button is hidden before whole DOM tree is loaded, otherwise it jumps from top to center of .gif_wrap
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showing_btn.css('visibility', 'visible'); //show GIF Play Button
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function play(idx) {
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//Img / GIF sources
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displayedImgSrc = jQuery('._showing')[idx].src;
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hiddenImgSrc = jQuery('._hidden')[idx].src;
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//Index of last played element
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last_viewed = idx;
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showing_btn_idx = showing_btn[idx]; //specific GIF Button for this clicked element
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if (playing == false) { //hide first frame and GIF button
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playing = true;
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showing_btn_idx.style.visibility = 'hidden';
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} else { //display first frame and GIF button
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playing = false;
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showing_btn_idx.style.visibility = 'visible';
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}
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if (displayedImgSrc == gifs[idx].src && !first_load) { //if the gif is already showing
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displayedImgSrc = hiddenImgSrc;
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hiddenImgSrc = gifs[idx].src;
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if (playing == false) //if the the gif that was played is clicked again and stops last_view has to be set to null, otherwise two gifs start at the same time
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last_viewed = null;
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else
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last_viewed = idx;
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} else if (hiddenImgSrc == gifs[idx].src) { // if still is showing
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hiddenImgSrc = displayedImgSrc;
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displayedImgSrc = gifs[idx].src;
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}
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jQuery('._showing')[idx].src = displayedImgSrc;
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jQuery('._hidden')[idx].src = hiddenImgSrc;
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}
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jQuery('.gif_wrap').click(function (event) {
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var self = this;
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var idx = jQuery('.gif_wrap').index(this); //returns index of clicked div
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if (!gifs[idx]) {
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first_load = true;
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//target is gif_wrap
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spinnerLoading.spin();//start Spinner
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self.appendChild(spinnerLoading.el);
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}
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//This is to check if the user clicked again before the gif was fully loaded.
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//If so, we need to stop the onload Event for the image by setting first_load to false.
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//Preload the gif onclick
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if (first_load) {
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stop_load = true;
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gif_img = preload_gif(gif_urls[idx], idx);
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gif_img.onload = function () { //could possibly cause errors (asynch. http://stackoverflow.com/questions/20613984/jquery-or-javascript-check-if-image-loaded)
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spinnerLoading.stop();
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first_load = false; //set first_load to false, otherwise, if a gif is clicked twice the src of the still is overwritten.
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};
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//append gif as img src
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jQuery(self).children('img').attr('src', gif_img.src);
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}
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if (!last_viewed && last_viewed != 0) {
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last_viewed = idx; //last_viewed != 0 has to be included because !0 is true
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}
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if (idx == last_viewed) { //the index of the gif_wrap element that's just been clicked is the same as idx of last click
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play(idx);
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} else { //idx of element that's just been clicked differs from element that's last been clicked
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if (playing) {
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showing_btn_idx = showing_btn[last_viewed]; //play button of last played gif
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showing_btn_idx.style.visibility = 'visible';
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if (jQuery('._showing')[last_viewed].src == gifs[last_viewed].src) { //if the gif is already showing
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var tmpSrc = jQuery('._showing')[last_viewed].src;
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jQuery('._showing')[last_viewed].src = jQuery('._hidden')[last_viewed].src;
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jQuery('._hidden')[last_viewed].src = tmpSrc;
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}
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playing = false;
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play(idx);
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}
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}
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});
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player_wrap.mouseenter(function () {
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player_wrap.css('cursor', 'pointer');
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}); //change mouse on enter, when leaving mouse changes on default
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});
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});
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357
wp/wp-content/plugins/wp-media-folder/assets/js/gif/spin.js
Normal file
357
wp/wp-content/plugins/wp-media-folder/assets/js/gif/spin.js
Normal file
@@ -0,0 +1,357 @@
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/**
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* Copyright (c) 2011-2014 Felix Gnass
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* Licensed under the MIT license
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*/
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(function (root, factory) {
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/* CommonJS */
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if (typeof exports == 'object') module.exports = factory()
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/* AMD module */
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else if (typeof define == 'function' && define.amd) define(factory)
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/* Browser global */
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else root.Spinner = factory()
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}
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(this, function () {
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"use strict";
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var prefixes = ['webkit', 'Moz', 'ms', 'O'] /* Vendor prefixes */
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, animations = {} /* Animation rules keyed by their name */
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, useCssAnimations
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/* Whether to use CSS animations or setTimeout */
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/**
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* Utility function to create elements. If no tag name is given,
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* a DIV is created. Optionally properties can be passed.
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*/
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function createEl(tag, prop) {
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var el = document.createElement(tag || 'div')
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, n
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for (n in prop) el[n] = prop[n]
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return el
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}
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/**
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* Appends children and returns the parent.
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*/
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function ins(parent /* child1, child2, ...*/) {
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for (var i = 1, n = arguments.length; i < n; i++)
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parent.appendChild(arguments[i])
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return parent
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}
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/**
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* Insert a new stylesheet to hold the @keyframe or VML rules.
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*/
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var sheet = (function () {
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var el = createEl('style', {type: 'text/css'})
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ins(document.getElementsByTagName('head')[0], el)
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return el.sheet || el.styleSheet
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}())
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/**
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* Creates an opacity keyframe animation rule and returns its name.
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* Since most mobile Webkits have timing issues with animation-delay,
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* we create separate rules for each line/segment.
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*/
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function addAnimation(alpha, trail, i, lines) {
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var name = ['opacity', trail, ~~(alpha * 100), i, lines].join('-')
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, start = 0.01 + i / lines * 100
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, z = Math.max(1 - (1 - alpha) / trail * (100 - start), alpha)
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, prefix = useCssAnimations.substring(0, useCssAnimations.indexOf('Animation')).toLowerCase()
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, pre = prefix && '-' + prefix + '-' || ''
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if (!animations[name]) {
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sheet.insertRule(
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'@' + pre + 'keyframes ' + name + '{' +
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'0%{opacity:' + z + '}' +
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start + '%{opacity:' + alpha + '}' +
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(start + 0.01) + '%{opacity:1}' +
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(start + trail) % 100 + '%{opacity:' + alpha + '}' +
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'100%{opacity:' + z + '}' +
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'}', sheet.cssRules.length)
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animations[name] = 1
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}
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return name
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}
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/**
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* Tries various vendor prefixes and returns the first supported property.
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*/
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||||
function vendor(el, prop) {
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var s = el.style
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, pp
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, i
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||||
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prop = prop.charAt(0).toUpperCase() + prop.slice(1)
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for (i = 0; i < prefixes.length; i++) {
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pp = prefixes[i] + prop
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if (s[pp] !== undefined) return pp
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||||
}
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||||
if (s[prop] !== undefined) return prop
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||||
}
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||||
|
||||
/**
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* Sets multiple style properties at once.
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||||
*/
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function css(el, prop) {
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||||
for (var n in prop)
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el.style[vendor(el, n) || n] = prop[n]
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||||
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||||
return el
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||||
}
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||||
|
||||
/**
|
||||
* Fills in default values.
|
||||
*/
|
||||
function merge(obj) {
|
||||
for (var i = 1; i < arguments.length; i++) {
|
||||
var def = arguments[i]
|
||||
for (var n in def)
|
||||
if (obj[n] === undefined) obj[n] = def[n]
|
||||
}
|
||||
return obj
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the absolute page-offset of the given element.
|
||||
*/
|
||||
function pos(el) {
|
||||
var o = {x: el.offsetLeft, y: el.offsetTop}
|
||||
while ((el = el.offsetParent))
|
||||
o.x += el.offsetLeft, o.y += el.offsetTop
|
||||
|
||||
return o
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the line color from the given string or array.
|
||||
*/
|
||||
function getColor(color, idx) {
|
||||
return typeof color == 'string' ? color : color[idx % color.length]
|
||||
}
|
||||
|
||||
// Built-in defaults
|
||||
|
||||
var defaults = {
|
||||
lines: 12, // The number of lines to draw
|
||||
length: 7, // The length of each line
|
||||
width: 5, // The line thickness
|
||||
radius: 10, // The radius of the inner circle
|
||||
rotate: 0, // Rotation offset
|
||||
corners: 1, // Roundness (0..1)
|
||||
color: '#000', // #rgb or #rrggbb
|
||||
direction: 1, // 1: clockwise, -1: counterclockwise
|
||||
speed: 1, // Rounds per second
|
||||
trail: 100, // Afterglow percentage
|
||||
opacity: 1 / 4, // Opacity of the lines
|
||||
fps: 20, // Frames per second when using setTimeout()
|
||||
zIndex: 2e9, // Use a high z-index by default
|
||||
className: 'spinner', // CSS class to assign to the element
|
||||
top: '50%', // center vertically
|
||||
left: '50%', // center horizontally
|
||||
position: 'absolute' // element position
|
||||
}
|
||||
|
||||
/** The constructor */
|
||||
function Spinner(o) {
|
||||
this.opts = merge(o || {}, Spinner.defaults, defaults)
|
||||
}
|
||||
|
||||
// Global defaults that override the built-ins:
|
||||
Spinner.defaults = {}
|
||||
|
||||
merge(Spinner.prototype, {
|
||||
|
||||
/**
|
||||
* Adds the spinner to the given target element. If this instance is already
|
||||
* spinning, it is automatically removed from its previous target b calling
|
||||
* stop() internally.
|
||||
*/
|
||||
spin: function (target) {
|
||||
this.stop()
|
||||
|
||||
var self = this
|
||||
, o = self.opts
|
||||
, el = self.el = css(createEl(0, {className: o.className}), {
|
||||
position: o.position,
|
||||
width: 0,
|
||||
zIndex: o.zIndex
|
||||
})
|
||||
, mid = o.radius + o.length + o.width
|
||||
|
||||
css(el, {
|
||||
left: o.left,
|
||||
top: o.top
|
||||
})
|
||||
|
||||
if (target) {
|
||||
target.insertBefore(el, target.firstChild || null)
|
||||
}
|
||||
|
||||
el.setAttribute('role', 'progressbar')
|
||||
self.lines(el, self.opts)
|
||||
|
||||
if (!useCssAnimations) {
|
||||
// No CSS animation support, use setTimeout() instead
|
||||
var i = 0
|
||||
, start = (o.lines - 1) * (1 - o.direction) / 2
|
||||
, alpha
|
||||
, fps = o.fps
|
||||
, f = fps / o.speed
|
||||
, ostep = (1 - o.opacity) / (f * o.trail / 100)
|
||||
, astep = f / o.lines
|
||||
|
||||
;(function anim() {
|
||||
i++;
|
||||
for (var j = 0; j < o.lines; j++) {
|
||||
alpha = Math.max(1 - (i + (o.lines - j) * astep) % f * ostep, o.opacity)
|
||||
|
||||
self.opacity(el, j * o.direction + start, alpha, o)
|
||||
}
|
||||
self.timeout = self.el && setTimeout(anim, ~~(1000 / fps))
|
||||
})()
|
||||
}
|
||||
return self
|
||||
},
|
||||
|
||||
/**
|
||||
* Stops and removes the Spinner.
|
||||
*/
|
||||
stop: function () {
|
||||
var el = this.el
|
||||
if (el) {
|
||||
clearTimeout(this.timeout)
|
||||
if (el.parentNode) el.parentNode.removeChild(el)
|
||||
this.el = undefined
|
||||
}
|
||||
return this
|
||||
},
|
||||
|
||||
/**
|
||||
* Internal method that draws the individual lines. Will be overwritten
|
||||
* in VML fallback mode below.
|
||||
*/
|
||||
lines: function (el, o) {
|
||||
var i = 0
|
||||
, start = (o.lines - 1) * (1 - o.direction) / 2
|
||||
, seg
|
||||
|
||||
function fill(color, shadow) {
|
||||
return css(createEl(), {
|
||||
position: 'absolute',
|
||||
width: (o.length + o.width) + 'px',
|
||||
height: o.width + 'px',
|
||||
background: color,
|
||||
boxShadow: shadow,
|
||||
transformOrigin: 'left',
|
||||
transform: 'rotate(' + ~~(360 / o.lines * i + o.rotate) + 'deg) translate(' + o.radius + 'px' + ',0)',
|
||||
borderRadius: (o.corners * o.width >> 1) + 'px'
|
||||
})
|
||||
}
|
||||
|
||||
for (; i < o.lines; i++) {
|
||||
seg = css(createEl(), {
|
||||
position: 'absolute',
|
||||
top: 1 + ~(o.width / 2) + 'px',
|
||||
transform: o.hwaccel ? 'translate3d(0,0,0)' : '',
|
||||
opacity: o.opacity,
|
||||
animation: useCssAnimations && addAnimation(o.opacity, o.trail, start + i * o.direction, o.lines) + ' ' + 1 / o.speed + 's linear infinite'
|
||||
})
|
||||
|
||||
if (o.shadow) ins(seg, css(fill('#000', '0 0 4px ' + '#000'), {top: 2 + 'px'}))
|
||||
ins(el, ins(seg, fill(getColor(o.color, i), '0 0 1px rgba(0,0,0,.1)')))
|
||||
}
|
||||
return el
|
||||
},
|
||||
|
||||
/**
|
||||
* Internal method that adjusts the opacity of a single line.
|
||||
* Will be overwritten in VML fallback mode below.
|
||||
*/
|
||||
opacity: function (el, i, val) {
|
||||
if (i < el.childNodes.length) el.childNodes[i].style.opacity = val
|
||||
}
|
||||
|
||||
})
|
||||
|
||||
|
||||
function initVML() {
|
||||
|
||||
/* Utility function to create a VML tag */
|
||||
function vml(tag, attr) {
|
||||
return createEl('<' + tag + ' xmlns="urn:schemas-microsoft.com:vml" class="spin-vml">', attr)
|
||||
}
|
||||
|
||||
// No CSS transforms but VML support, add a CSS rule for VML elements:
|
||||
sheet.addRule('.spin-vml', 'behavior:url(#default#VML)')
|
||||
|
||||
Spinner.prototype.lines = function (el, o) {
|
||||
var r = o.length + o.width
|
||||
, s = 2 * r
|
||||
|
||||
function grp() {
|
||||
return css(
|
||||
vml('group', {
|
||||
coordsize: s + ' ' + s,
|
||||
coordorigin: -r + ' ' + -r
|
||||
}),
|
||||
{width: s, height: s}
|
||||
)
|
||||
}
|
||||
|
||||
var margin = -(o.width + o.length) * 2 + 'px'
|
||||
, g = css(grp(), {position: 'absolute', top: margin, left: margin})
|
||||
, i
|
||||
|
||||
function seg(i, dx, filter) {
|
||||
ins(g,
|
||||
ins(css(grp(), {rotation: 360 / o.lines * i + 'deg', left: ~~dx}),
|
||||
ins(css(vml('roundrect', {arcsize: o.corners}), {
|
||||
width: r,
|
||||
height: o.width,
|
||||
left: o.radius,
|
||||
top: -o.width >> 1,
|
||||
filter: filter
|
||||
}),
|
||||
vml('fill', {color: getColor(o.color, i), opacity: o.opacity}),
|
||||
vml('stroke', {opacity: 0}) // transparent stroke to fix color bleeding upon opacity change
|
||||
)
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
if (o.shadow)
|
||||
for (i = 1; i <= o.lines; i++)
|
||||
seg(i, -2, 'progid:DXImageTransform.Microsoft.Blur(pixelradius=2,makeshadow=1,shadowopacity=.3)')
|
||||
|
||||
for (i = 1; i <= o.lines; i++) seg(i)
|
||||
return ins(el, g)
|
||||
}
|
||||
|
||||
Spinner.prototype.opacity = function (el, i, val, o) {
|
||||
var c = el.firstChild
|
||||
o = o.shadow && o.lines || 0
|
||||
if (c && i + o < c.childNodes.length) {
|
||||
c = c.childNodes[i + o];
|
||||
c = c && c.firstChild;
|
||||
c = c && c.firstChild
|
||||
if (c) c.opacity = val
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var probe = css(createEl('group'), {behavior: 'url(#default#VML)'})
|
||||
|
||||
if (!vendor(probe, 'transform') && probe.adj) initVML()
|
||||
else useCssAnimations = vendor(probe, 'animation')
|
||||
|
||||
return Spinner
|
||||
|
||||
}));
|
||||
Reference in New Issue
Block a user